Conflict Without Carnage?
We're heading toward a world where AI handles more jobs, universal basic income might cover the bills, and millions of people will have time on their hands but no clear sense of purpose. History shows us what happens when humans feel disconnected and irrelevant; they often find meaning through conflict, even destructive conflict. The privileged kids who join extremist movements, the online mobs rallying around manufactured outrage, and the way people seem to crave having an enemy to fight.
As storytellers, we're partly responsible for this. We've trained audiences to expect simple villains and violent solutions because that's what gets hearts racing and tickets sold. But if we're entering an era where people desperately need positive outlets, maybe it's time to rethink how we create compelling conflict.
The challenge isn't eliminating tension from our stories; audiences need that adrenaline hit. The trick is aiming that energy at targets that won't turn people against each other in the real world.
There's a reason your pulse quickens when the hero faces a clear threat. Our brains are built to respond to danger, and stories that tap into this ancient wiring grab us by the throat.
But here's the problem: make another human the villain, and you risk your audience walking away ready to hate real people.
What if we could channel that same primal energy toward targets that won't fracture society?
Why We're Addicted to Antagonists
Your brain doesn't distinguish between fictional and real threats; both trigger the same fight-or-flight response that kept our ancestors alive. When a story presents a clear enemy, three things happen:
Survival mode activates. The threat feels immediate and personal.
Moral confusion disappears. Black-and-white conflicts feel satisfying in a messy world.
Victory promises relief. Defeating the enemy offers emotional catharsis that compromise rarely delivers.
Foes That Don't Create Real-World Enemies
Instead of human villains, try these sources of conflict:
Environmental Hazards: Think radiation leaks, asteroid impacts, or ecosystem collapse. The threat is massive, the stakes are clear, and no ethnic group gets demonized. Audiences can channel their fear and anger toward genuine dangers.
Systemic Failures: Broken institutions, corrupt algorithms, or outdated protocols make compelling adversaries. Your heroes win by fixing what's broken rather than destroying who's different. The enemy becomes the system, not the people trapped within it.
Internal Struggles: Addiction, trauma, fear, or self-doubt create deeply personal conflicts. When the hero battles their own demons, audiences experience genuine growth alongside them. The victory feels earned and authentic.
Collaborative Competition: Racing against time or rival teams creates tension without hatred. Think competing research labs rushing to develop a cure, or rescue teams coordinating under pressure. The rivalry drives the story, but the ultimate victory belongs to everyone.
How Popular Stories Use These Techniques
Environmental Threats:
Gravity traps Sandra Bullock in space debris fields—the vacuum of space becomes the relentless antagonist
The Martian pits Matt Damon against Mars itself—hostile atmosphere, failed equipment, and dwindling supplies
Contagion makes the virus the villain, not the people trying to contain it
System Failures:
The Matrix fights the system of control, not necessarily every human plugged into it
WALL-E targets overconsumption and environmental neglect, not the people trapped by corporate convenience
Her explores the challenges of AI relationships without demonizing technology itself
Internal Battles:
Inside Out literally puts the conflict inside Riley's head as emotions struggle for control
A Star Is Born centers addiction as the primary antagonist destroying lives
Soul has Joe Gardner battling his own assumptions about success and meaning
Collaborative Competition:
Ford v Ferrari creates rivalry between car companies while celebrating both teams' engineering excellence
Hidden Figures shows NASA mathematicians competing against time and technical challenges, not each other
The Right Stuff frames the space race as humanity versus the hostile frontier of space
Techniques That Maintain Tension
Progress Indicators: Show the threat advancing through concrete metrics—rising water levels, dropping oxygen readings, or spreading infection rates. Each scene should move these visible markers, creating urgency without requiring a human face.
Escalating Setbacks: Every small victory should trigger new complications. This maintains momentum without needing an evil mastermind pulling strings. The challenge itself becomes more complex and dangerous.
Tangible Consequences: Show the damage through specific, sensory details—the coral reef turning bone white, the cracked helmet in space, or the empty hospital bed. Let audiences feel outraged at the harm, not at other people.
Moment of Release: Create a ceremonial conclusion—the successful rocket launch, the final line of code, or the patient's first clear breath. These ritual moments satisfy our need for decisive victory.
Testing Your Story
Take any scene that currently relies on a human antagonist and try this swap:
Replace the villain with an impersonal challenge or internal conflict
Check three things:
Can audiences still identify what the hero wants?
Do the stakes feel real and immediate?
Will viewers feel satisfied when the challenge is overcome?
If you answer yes to at least two questions, the new version works. If not, add time pressure or resource constraints until the scene creates tension.
Where to Start
Look for moments in your current project where the conflict feels divisive or preachy. Try replacing human enemies with natural disasters, technical failures, or personal flaws. Watch how the energy shifts from "us versus them" to "us versus the problem."
The goal isn't to eliminate conflict. It's to aim that conflict at targets worth fighting. Keep the tension, lose the tribalism. Your audience gets the emotional payoff they crave, and the world gets one less reason to choose sides.