NEIGHBORHOOD WATCH

This retro-style arcade game was created through "vibe coding" — a collaborative process between a human designer and Claude, an AI assistant. Starting from a simple concept (isometric alien shooter with a car-mounted turret), we built the entire game through conversation and iteration.

The process went something like this: describe an idea, see it come to life, play-test, give feedback, repeat. Features like the melodic chiptune music that changes key each wave, destructible buildings, and top-5 leaderboard emerged from this back-and-forth creative loop.

No traditional game engine was used — just a single HTML file with vanilla JavaScript and the Web Audio API for those 8-bit sounds. The whole game lives in about 2,600 lines of code, built one conversation at a time.

Controls: WASD to drive, click to shoot (auto-aims at nearest alien), R to cool your gun.

Good luck defending the neighborhood!